{"product_id":"crime-scene-cleaner-multiplayer-job-6-tasks-upgrades-quests","title":"Crime Scene Cleaner Multiplayer Job | +6 tasks, Upgrades, Quests","description":"\u003cstyle\u003e\n  \/* =========================================================\n     FIVEM-LAB — CRIME SCENE CLEANER\n     MULTIPLAYER JOB \/ CREW \/ PROGRESSION\n     ========================================================= *\/\n\n  .fml-csc {\n    --gold:#ffd700;\n    --white:#fff;\n    --black:#050505;\n    --text:rgba(255,255,255,.92);\n    --muted:rgba(255,255,255,.65);\n    --dim:rgba(255,255,255,.40);\n    --line:rgba(255,255,255,.10);\n    --line-soft:rgba(255,255,255,.055);\n    --gold-line:rgba(255,215,0,.34);\n    --panel:rgba(255,255,255,.022);\n\n    width:100%;\n    max-width:1180px;\n    margin:0 auto;\n    padding:18px 0 88px;\n\n    color:var(--text);\n    background:transparent;\n    font-family:inherit;\n    line-height:1.7;\n  }\n\n  .fml-csc,\n  .fml-csc *,\n  .fml-csc *::before,\n  .fml-csc *::after {\n    box-sizing:border-box;\n  }\n\n  .fml-csc h2,\n  .fml-csc h3,\n  .fml-csc p,\n  .fml-csc dl,\n  .fml-csc dt,\n  .fml-csc dd {\n    margin:0;\n  }\n\n  .fml-csc a {\n    color:inherit;\n  }\n\n  .fml-csc ::selection {\n    color:#050505;\n    background:var(--gold);\n  }\n\n  .fml-csc__mono {\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n  }\n\n\n  \/* HERO *\/\n\n  .fml-csc__hero {\n    position:relative;\n    overflow:hidden;\n\n    display:grid;\n    grid-template-columns:minmax(0,1.03fr) minmax(330px,.72fr);\n    gap:clamp(28px,5vw,64px);\n    align-items:center;\n\n    padding:clamp(36px,5.5vw,72px);\n\n    border:1px solid var(--line);\n    border-top-color:var(--gold-line);\n    border-radius:7px;\n\n    background:\n      radial-gradient(\n        circle at 90% 5%,\n        rgba(255,215,0,.14),\n        transparent 30%\n      ),\n      linear-gradient(\n        135deg,\n        rgba(255,215,0,.034),\n        transparent 48%\n      ),\n      rgba(0,0,0,.18);\n  }\n\n  .fml-csc__hero::before {\n    content:\"\";\n    position:absolute;\n    top:0;\n    left:0;\n\n    width:min(440px,72%);\n    height:2px;\n\n    background:var(--gold);\n    box-shadow:0 0 24px rgba(255,215,0,.34);\n  }\n\n  .fml-csc__eyebrow {\n    display:flex;\n    flex-wrap:wrap;\n    gap:8px 16px;\n\n    margin-bottom:24px;\n\n    color:var(--gold);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:10px;\n    font-weight:900;\n    letter-spacing:.15em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__eyebrow span + span {\n    color:var(--dim);\n  }\n\n  .fml-csc__eyebrow span + span::before {\n    content:\"\/\";\n    margin-right:16px;\n    color:var(--gold);\n  }\n\n  .fml-csc__title {\n    color:var(--white) !important;\n\n    font-size:clamp(42px,5.8vw,74px) !important;\n    font-weight:950 !important;\n    letter-spacing:-.052em;\n    line-height:.95 !important;\n\n    text-wrap:balance;\n  }\n\n  .fml-csc__lead {\n    max-width:810px;\n    margin-top:26px !important;\n\n    color:var(--muted) !important;\n\n    font-size:clamp(18px,1.9vw,23px);\n    font-weight:600;\n    line-height:1.58;\n  }\n\n  .fml-csc__lead strong {\n    color:var(--white);\n  }\n\n  .fml-csc__badges {\n    display:flex;\n    flex-wrap:wrap;\n    gap:10px;\n\n    margin-top:31px;\n  }\n\n  .fml-csc__badge {\n    display:inline-flex;\n    align-items:center;\n\n    min-height:37px;\n    padding:0 13px;\n\n    border:1px solid var(--line);\n    border-radius:3px;\n\n    background:rgba(255,255,255,.025);\n    color:var(--white);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:9px;\n    font-weight:900;\n    letter-spacing:.09em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__badge--gold {\n    color:#050505;\n    background:var(--gold);\n    border-color:var(--gold);\n  }\n\n  .fml-csc__meta {\n    display:flex;\n    flex-wrap:wrap;\n    gap:10px 24px;\n\n    margin-top:28px;\n    padding-top:22px;\n\n    border-top:1px solid var(--line);\n  }\n\n  .fml-csc__meta span {\n    position:relative;\n    padding-left:17px;\n\n    color:var(--dim);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:9px;\n    font-weight:850;\n    letter-spacing:.09em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__meta span::before {\n    content:\"\";\n    position:absolute;\n    top:.7em;\n    left:0;\n\n    width:7px;\n    height:1px;\n    background:var(--gold);\n  }\n\n  .fml-csc__media {\n    position:relative;\n    overflow:hidden;\n\n    min-height:400px;\n\n    border:1px solid var(--line);\n    border-radius:5px;\n\n    background:#050505;\n  }\n\n  .fml-csc__media img {\n    display:block;\n\n    width:100%;\n    height:100%;\n    min-height:400px;\n\n    object-fit:cover;\n  }\n\n  .fml-csc__media::after {\n    content:\"\";\n    position:absolute;\n    inset:0;\n\n    background:\n      linear-gradient(\n        180deg,\n        transparent 54%,\n        rgba(0,0,0,.82)\n      );\n\n    pointer-events:none;\n  }\n\n  .fml-csc__media-tag {\n    position:absolute;\n    z-index:2;\n    right:15px;\n    bottom:14px;\n    left:15px;\n\n    color:rgba(255,255,255,.72);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:9px;\n    font-weight:900;\n    letter-spacing:.10em;\n    text-transform:uppercase;\n  }\n\n\n  \/* SECTIONS *\/\n\n  .fml-csc__section {\n    padding:clamp(54px,7vw,88px) 0;\n    border-bottom:1px solid var(--line);\n  }\n\n  .fml-csc__head {\n    display:grid;\n    grid-template-columns:minmax(125px,.24fr) minmax(0,1fr);\n    gap:clamp(26px,5vw,68px);\n    align-items:start;\n  }\n\n  .fml-csc__index {\n    padding-top:7px;\n\n    color:var(--gold);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:10px;\n    font-weight:900;\n    letter-spacing:.12em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__kicker {\n    margin-bottom:13px;\n\n    color:var(--dim);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:9px;\n    font-weight:850;\n    letter-spacing:.14em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__section-title {\n    max-width:950px;\n\n    color:var(--white) !important;\n\n    font-size:clamp(29px,3.9vw,47px) !important;\n    font-weight:950 !important;\n    letter-spacing:-.04em;\n    line-height:1.05 !important;\n\n    text-wrap:balance;\n  }\n\n  .fml-csc__intro {\n    max-width:900px;\n    margin-top:20px !important;\n\n    color:var(--muted) !important;\n\n    font-size:clamp(16px,1.45vw,19px);\n    line-height:1.74;\n  }\n\n  .fml-csc__statement {\n    display:grid;\n    grid-template-columns:minmax(0,1fr) auto;\n    gap:30px;\n    align-items:end;\n\n    margin-top:42px;\n    padding-top:27px;\n\n    border-top:1px solid var(--line);\n  }\n\n  .fml-csc__statement p {\n    max-width:860px;\n\n    color:var(--text) !important;\n\n    font-size:clamp(18px,2vw,23px);\n    font-weight:650;\n    line-height:1.5;\n  }\n\n  .fml-csc__code-label {\n    color:var(--gold);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:10px;\n    font-weight:900;\n    letter-spacing:.12em;\n    white-space:nowrap;\n  }\n\n\n  \/* STATS *\/\n\n  .fml-csc__stats {\n    display:grid;\n    grid-template-columns:repeat(4,minmax(0,1fr));\n    gap:12px;\n\n    margin-top:42px;\n  }\n\n  .fml-csc__stat {\n    padding:23px;\n\n    border:1px solid var(--line);\n    border-top-color:var(--gold-line);\n    border-radius:4px;\n\n    background:var(--panel);\n  }\n\n  .fml-csc__stat small {\n    display:block;\n    margin-bottom:17px;\n\n    color:var(--dim);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:8px;\n    font-weight:900;\n    letter-spacing:.1em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__stat strong {\n    display:block;\n\n    color:var(--gold);\n\n    font-size:clamp(24px,2.8vw,36px);\n    font-weight:950;\n    letter-spacing:-.045em;\n    line-height:1;\n  }\n\n  .fml-csc__stat span {\n    display:block;\n    margin-top:10px;\n\n    color:var(--muted);\n\n    font-size:12px;\n    line-height:1.5;\n  }\n\n\n  \/* CARDS *\/\n\n  .fml-csc__grid {\n    display:grid;\n    grid-template-columns:repeat(2,minmax(0,1fr));\n    gap:14px;\n\n    margin-top:42px;\n  }\n\n  .fml-csc__card {\n    position:relative;\n    overflow:hidden;\n\n    padding:clamp(24px,3vw,31px);\n\n    border:1px solid var(--line);\n    border-radius:4px;\n\n    background:var(--panel);\n\n    transition:\n      transform .18s ease,\n      border-color .18s ease,\n      background .18s ease;\n  }\n\n  .fml-csc__card::before {\n    content:\"\";\n    position:absolute;\n    top:0;\n    left:0;\n\n    width:0;\n    height:1px;\n\n    background:var(--gold);\n\n    transition:width .22s ease;\n  }\n\n  .fml-csc__card:hover {\n    transform:translateY(-2px);\n    border-color:var(--gold-line);\n    background:rgba(255,255,255,.038);\n  }\n\n  .fml-csc__card:hover::before {\n    width:100%;\n  }\n\n  .fml-csc__card-top {\n    display:flex;\n    justify-content:space-between;\n    gap:14px;\n\n    margin-bottom:26px;\n  }\n\n  .fml-csc__number {\n    color:var(--gold);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:10px;\n    font-weight:950;\n  }\n\n  .fml-csc__label {\n    color:var(--dim);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:8px;\n    font-weight:800;\n    letter-spacing:.09em;\n    text-align:right;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__card h3 {\n    margin:0 0 11px !important;\n\n    color:var(--white) !important;\n\n    font-size:clamp(20px,2vw,25px) !important;\n    font-weight:950 !important;\n    letter-spacing:-.03em;\n    line-height:1.15 !important;\n  }\n\n  .fml-csc__card p {\n    color:var(--muted) !important;\n\n    font-size:14px;\n    line-height:1.7;\n  }\n\n\n  \/* FEATURE PANEL *\/\n\n  .fml-csc__panel {\n    display:grid;\n    grid-template-columns:minmax(0,1fr) 260px;\n    gap:16px;\n\n    margin-top:42px;\n  }\n\n  .fml-csc__panel-main,\n  .fml-csc__panel-side {\n    padding:clamp(26px,4vw,38px);\n\n    border:1px solid var(--line);\n    border-radius:5px;\n\n    background:var(--panel);\n  }\n\n  .fml-csc__panel-main {\n    border-color:var(--gold-line);\n\n    background:\n      linear-gradient(\n        130deg,\n        rgba(255,215,0,.055),\n        transparent 55%\n      ),\n      var(--panel);\n  }\n\n  .fml-csc__panel small {\n    display:block;\n    margin-bottom:11px;\n\n    color:var(--gold);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:9px;\n    font-weight:900;\n    letter-spacing:.11em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__panel h3 {\n    margin:0 0 13px !important;\n\n    color:var(--white) !important;\n\n    font-size:clamp(22px,3vw,32px) !important;\n    font-weight:950 !important;\n    letter-spacing:-.035em;\n    line-height:1.1 !important;\n  }\n\n  .fml-csc__panel p {\n    color:var(--muted) !important;\n\n    font-size:14px;\n    line-height:1.72;\n  }\n\n  .fml-csc__panel-side {\n    display:flex;\n    flex-direction:column;\n    justify-content:space-between;\n\n    min-height:230px;\n  }\n\n  .fml-csc__panel-side strong {\n    color:var(--gold);\n\n    font-size:clamp(27px,4vw,42px);\n    font-weight:950;\n    letter-spacing:-.045em;\n    line-height:1;\n  }\n\n\n  \/* PROGRESSION *\/\n\n  .fml-csc__progress {\n    display:grid;\n    grid-template-columns:repeat(4,minmax(0,1fr));\n    gap:12px;\n\n    margin-top:42px;\n  }\n\n  .fml-csc__progress-item {\n    padding:22px;\n\n    border:1px solid var(--line);\n    border-top-color:var(--gold-line);\n    border-radius:4px;\n\n    background:var(--panel);\n  }\n\n  .fml-csc__progress-item small {\n    display:block;\n    margin-bottom:24px;\n\n    color:var(--gold);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:9px;\n    font-weight:900;\n  }\n\n  .fml-csc__progress-item h3 {\n    margin:0 0 8px !important;\n\n    color:var(--white) !important;\n\n    font-size:18px !important;\n    font-weight:950 !important;\n  }\n\n  .fml-csc__progress-item p {\n    color:var(--muted) !important;\n\n    font-size:12px;\n    line-height:1.6;\n  }\n\n\n  \/* GALLERY *\/\n\n  .fml-csc__gallery {\n    display:grid;\n    grid-template-columns:repeat(2,minmax(0,1fr));\n    gap:14px;\n\n    margin-top:42px;\n  }\n\n  .fml-csc__image {\n    overflow:hidden;\n\n    border:1px solid var(--line);\n    border-radius:5px;\n\n    background:#050505;\n  }\n\n  .fml-csc__image img {\n    display:block;\n\n    width:100%;\n    height:100%;\n    min-height:290px;\n\n    object-fit:cover;\n\n    transition:transform .3s ease;\n  }\n\n  .fml-csc__image:hover img {\n    transform:scale(1.015);\n  }\n\n\n  \/* TECH *\/\n\n  .fml-csc__terminal {\n    margin-top:42px;\n    overflow:hidden;\n\n    border:1px solid var(--gold-line);\n    border-radius:4px;\n\n    background:\n      linear-gradient(\n        180deg,\n        rgba(255,215,0,.026),\n        transparent 30%\n      ),\n      rgba(0,0,0,.20);\n  }\n\n  .fml-csc__terminal-head {\n    display:flex;\n    flex-wrap:wrap;\n    justify-content:space-between;\n    gap:10px 24px;\n\n    padding:14px 18px;\n\n    border-bottom:1px solid var(--line);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:9px;\n    font-weight:900;\n    letter-spacing:.09em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__terminal-head strong {\n    color:var(--gold);\n  }\n\n  .fml-csc__terminal-head span {\n    color:var(--dim);\n  }\n\n  .fml-csc__spec-grid {\n    display:grid;\n    grid-template-columns:repeat(2,minmax(0,1fr));\n  }\n\n  .fml-csc__spec {\n    padding:clamp(23px,3.5vw,32px);\n\n    border-right:1px solid var(--line);\n    border-bottom:1px solid var(--line);\n  }\n\n  .fml-csc__spec:nth-child(2n) {\n    border-right:0;\n  }\n\n  .fml-csc__spec:nth-last-child(-n + 2) {\n    border-bottom:0;\n  }\n\n  .fml-csc__spec dt {\n    margin-bottom:11px;\n\n    color:var(--dim);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:8px;\n    font-weight:900;\n    letter-spacing:.12em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__spec-value {\n    display:block;\n\n    color:var(--white);\n\n    font-size:clamp(19px,2.3vw,28px);\n    font-weight:950;\n    letter-spacing:-.035em;\n    line-height:1.1;\n  }\n\n  .fml-csc__spec:first-child .fml-csc__spec-value {\n    color:var(--gold);\n  }\n\n  .fml-csc__spec-copy {\n    display:block;\n    margin-top:9px;\n\n    color:var(--muted);\n\n    font-size:12px;\n    line-height:1.58;\n  }\n\n\n  \/* LINKS *\/\n\n  .fml-csc__links {\n    display:flex;\n    flex-wrap:wrap;\n    gap:12px;\n\n    margin-top:30px;\n  }\n\n  .fml-csc__link {\n    display:inline-flex;\n    align-items:center;\n    justify-content:center;\n    gap:10px;\n\n    min-height:46px;\n    padding:0 18px;\n\n    color:var(--white) !important;\n    background:rgba(255,255,255,.025);\n\n    border:1px solid var(--line);\n    border-radius:4px;\n\n    font-size:11px;\n    font-weight:900;\n    letter-spacing:.04em;\n    text-decoration:none !important;\n    text-transform:uppercase;\n\n    transition:\n      transform .18s ease,\n      border-color .18s ease,\n      color .18s ease;\n  }\n\n  .fml-csc__link:hover {\n    transform:translateY(-2px);\n    color:var(--gold) !important;\n    border-color:var(--gold-line);\n  }\n\n  .fml-csc__link--gold {\n    color:#050505 !important;\n    background:var(--gold);\n    border-color:var(--gold);\n  }\n\n  .fml-csc__link--gold:hover {\n    color:#050505 !important;\n  }\n\n\n  \/* CLOSING *\/\n\n  .fml-csc__closing {\n    position:relative;\n    overflow:hidden;\n\n    margin-top:clamp(62px,8vw,100px);\n    padding:clamp(38px,6vw,72px);\n\n    border-top:1px solid var(--gold-line);\n    border-bottom:1px solid var(--line);\n\n    background:\n      radial-gradient(\n        circle at 100% 0,\n        rgba(255,215,0,.12),\n        transparent 34%\n      ),\n      rgba(255,255,255,.012);\n  }\n\n  .fml-csc__closing-label {\n    margin-bottom:19px;\n\n    color:var(--gold);\n\n    font-family:\n      ui-monospace,\n      SFMono-Regular,\n      Menlo,\n      Monaco,\n      Consolas,\n      monospace;\n\n    font-size:9px;\n    font-weight:900;\n    letter-spacing:.13em;\n    text-transform:uppercase;\n  }\n\n  .fml-csc__closing h2 {\n    max-width:950px;\n\n    color:var(--white) !important;\n\n    font-size:clamp(31px,4.4vw,52px) !important;\n    font-weight:950 !important;\n    letter-spacing:-.045em;\n    line-height:1.03 !important;\n\n    text-wrap:balance;\n  }\n\n  .fml-csc__closing p {\n    max-width:890px;\n    margin-top:20px !important;\n\n    color:var(--muted) !important;\n\n    font-size:16px;\n    line-height:1.74;\n  }\n\n  .fml-csc__final {\n    margin-top:clamp(44px,7vw,72px);\n\n    color:var(--white);\n\n    font-size:clamp(25px,3.7vw,44px);\n    font-weight:950;\n    letter-spacing:-.043em;\n    line-height:1.08;\n    text-align:center;\n\n    text-wrap:balance;\n  }\n\n  .fml-csc__final em {\n    color:var(--gold);\n    font-style:normal;\n  }\n\n\n  \/* RESPONSIVE *\/\n\n  @media (max-width:1000px) {\n    .fml-csc__hero {\n      grid-template-columns:1fr;\n    }\n\n    .fml-csc__media,\n    .fml-csc__media img {\n      min-height:430px;\n    }\n\n    .fml-csc__stats,\n    .fml-csc__progress {\n      grid-template-columns:repeat(2,minmax(0,1fr));\n    }\n  }\n\n  @media (max-width:900px) {\n    .fml-csc__head {\n      grid-template-columns:1fr;\n      gap:15px;\n    }\n\n    .fml-csc__panel {\n      grid-template-columns:1fr;\n    }\n  }\n\n  @media (max-width:680px) {\n    .fml-csc {\n      padding-top:8px;\n    }\n\n    .fml-csc__hero {\n      padding:29px 20px;\n    }\n\n    .fml-csc__eyebrow {\n      display:grid;\n      gap:5px;\n    }\n\n    .fml-csc__eyebrow span + span::before {\n      display:none;\n    }\n\n    .fml-csc__media,\n    .fml-csc__media img {\n      min-height:270px;\n    }\n\n    .fml-csc__statement,\n    .fml-csc__stats,\n    .fml-csc__grid,\n    .fml-csc__progress,\n    .fml-csc__gallery,\n    .fml-csc__spec-grid {\n      grid-template-columns:1fr;\n    }\n\n    .fml-csc__code-label {\n      white-space:normal;\n    }\n\n    .fml-csc__spec {\n      border-right:0;\n      border-bottom:1px solid var(--line);\n    }\n\n    .fml-csc__spec:nth-last-child(-n + 2) {\n      border-bottom:1px solid var(--line);\n    }\n\n    .fml-csc__spec:last-child {\n      border-bottom:0;\n    }\n\n    .fml-csc__links {\n      flex-direction:column;\n    }\n\n    .fml-csc__link {\n      width:100%;\n    }\n\n    .fml-csc__closing {\n      padding:36px 21px;\n    }\n  }\n\u003c\/style\u003e\n\n\n\u003carticle class=\"fml-csc\"\u003e\n\n  \u003c!-- HERO --\u003e\n\n  \u003cheader class=\"fml-csc__hero\"\u003e\n\n    \u003cdiv\u003e\n\n      \u003cdiv class=\"fml-csc__eyebrow\"\u003e\n        \u003cspan\u003eFiveM Multiplayer Job\u003c\/span\u003e\n        \u003cspan\u003eBrusie Studio\u003c\/span\u003e\n      \u003c\/div\u003e\n\n      \u003ch2 class=\"fml-csc__title\"\u003e\n        Crime Scene Cleaner\n      \u003c\/h2\u003e\n\n      \u003cp class=\"fml-csc__lead\"\u003e\n        Los Santos has no shortage of chaos.\n        \u003cstrong\u003eTurns out somebody has to deal with what comes after.\u003c\/strong\u003e\n        Crime Scene Cleaner takes a job idea that sounds simple and turns it\n        into a proper multiplayer progression system with crews, interactive\n        scenes, levels, quests, upgrades and enough variety that people might\n        actually volunteer for another shift.\n      \u003c\/p\u003e\n\n\n      \u003cdiv class=\"fml-csc__badges\"\u003e\n\n        \u003cspan class=\"fml-csc__badge fml-csc__badge--gold\"\u003e\n          Multiplayer Job\n        \u003c\/span\u003e\n\n        \u003cspan class=\"fml-csc__badge\"\u003e\n          ESX\n        \u003c\/span\u003e\n\n        \u003cspan class=\"fml-csc__badge\"\u003e\n          QBCore\n        \u003c\/span\u003e\n\n        \u003cspan class=\"fml-csc__badge\"\u003e\n          QBox\n        \u003c\/span\u003e\n\n      \u003c\/div\u003e\n\n\n      \u003cdiv class=\"fml-csc__meta\"\u003e\n        \u003cspan\u003eLobby system\u003c\/span\u003e\n        \u003cspan\u003eDaily + weekly quests\u003c\/span\u003e\n        \u003cspan\u003eScene creator\u003c\/span\u003e\n        \u003cspan\u003e0.00ms idle\u003c\/span\u003e\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__media\"\u003e\n\n      \u003cimg src=\"https:\/\/forum-cfx-re.akamaized.net\/original\/5X\/8\/0\/4\/3\/8043b9a7a30bf910056e1c7fc8bf6eb48ea15777.jpeg\" alt=\"Crime Scene Cleaner Multiplayer Job for FiveM\" loading=\"lazy\"\u003e\n\n      \u003cdiv class=\"fml-csc__media-tag\"\u003e\n        Get the contract · Call the crew · Fix the scene\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/header\u003e\n\n\n  \u003c!-- WHY --\u003e\n\n  \u003csection class=\"fml-csc__section\"\u003e\n\n    \u003cdiv class=\"fml-csc__head\"\u003e\n\n      \u003cdiv class=\"fml-csc__index\"\u003e\n        00 \/ Why\n      \u003c\/div\u003e\n\n      \u003cdiv\u003e\n\n        \u003cdiv class=\"fml-csc__kicker\"\u003e\n          Because “drive here and press E” has had a very long career\n        \u003c\/div\u003e\n\n        \u003ch2 class=\"fml-csc__section-title\"\u003e\n          Give players a job with enough going on that they actually talk while doing it.\n        \u003c\/h2\u003e\n\n        \u003cp class=\"fml-csc__intro\"\u003e\n          The interesting part is not the cleaning theme by itself. It is the\n          structure around it. Players can work together, share rewards,\n          complete different activities inside the same contract and keep\n          building their character through repeated shifts.\n        \u003c\/p\u003e\n\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__statement\"\u003e\n\n      \u003cp\u003e\n        One person handles one part of the scene, another moves to the next\n        objective, somebody starts arguing about the payout split — suddenly\n        you've got an actual multiplayer job instead of four people silently\n        following the same checkpoint marker.\n      \u003c\/p\u003e\n\n      \u003cspan class=\"fml-csc__code-label\"\u003e\n        \/\/ TEAMWORK, BUT WITH INVOICES\n      \u003c\/span\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__stats\"\u003e\n\n      \u003cdiv class=\"fml-csc__stat\"\u003e\n        \u003csmall\u003eEscrow Edition\u003c\/small\u003e\n        \u003cstrong\u003e$39.99\u003c\/strong\u003e\n        \u003cspan\u003eListed protected-version price.\u003c\/span\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__stat\"\u003e\n        \u003csmall\u003eOpen Source\u003c\/small\u003e\n        \u003cstrong\u003e$119.97\u003c\/strong\u003e\n        \u003cspan\u003eListed open-source version price.\u003c\/span\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__stat\"\u003e\n        \u003csmall\u003eFrameworks\u003c\/small\u003e\n        \u003cstrong\u003e3\u003c\/strong\u003e\n        \u003cspan\u003eESX, QBCore and QBox.\u003c\/span\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__stat\"\u003e\n        \u003csmall\u003eIdle Usage\u003c\/small\u003e\n        \u003cstrong\u003e0.00 ms\u003c\/strong\u003e\n        \u003cspan\u003eFigure stated by the developer.\u003c\/span\u003e\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003c!-- CREW --\u003e\n\n  \u003csection class=\"fml-csc__section\"\u003e\n\n    \u003cdiv class=\"fml-csc__head\"\u003e\n\n      \u003cdiv class=\"fml-csc__index\"\u003e\n        01 \/ Crew\n      \u003c\/div\u003e\n\n      \u003cdiv\u003e\n\n        \u003cdiv class=\"fml-csc__kicker\"\u003e\n          Yes, the multiplayer part is actually multiplayer\n        \u003c\/div\u003e\n\n        \u003ch2 class=\"fml-csc__section-title\"\u003e\n          Invite the crew, split the money and work through the same scene together.\n        \u003c\/h2\u003e\n\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__panel\"\u003e\n\n      \u003cdiv class=\"fml-csc__panel-main\"\u003e\n\n        \u003csmall\u003e\n          \/\/ CREW LOBBY\n        \u003c\/small\u003e\n\n        \u003ch3\u003e\n          No pretending everybody is on the same job.\n        \u003c\/h3\u003e\n\n        \u003cp\u003e\n          The built-in lobby handles invites, leaving and removing members,\n          while contract progression stays synchronized between the players\n          taking part. The lobby owner can also control percentage-based reward\n          distribution.\n        \u003c\/p\u003e\n\n      \u003c\/div\u003e\n\n\n      \u003caside class=\"fml-csc__panel-side\"\u003e\n\n        \u003csmall\u003e\n          Payout split\n        \u003c\/small\u003e\n\n        \u003cstrong\u003eCUSTOM\u003c\/strong\u003e\n\n        \u003csmall\u003e\n          Controlled by the lobby owner\n        \u003c\/small\u003e\n\n      \u003c\/aside\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__grid\"\u003e\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e01\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eInvite · Kick · Leave\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eLobby Controls That Make Sense\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Form the group through an actual interface instead of gathering\n          everybody around one NPC and hoping the resource recognizes who's\n          meant to be working.\n        \u003c\/p\u003e\n\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e02\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eSync · Crew\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eOne Scene, Shared Progress\u003c\/h3\u003e\n\n        \u003cp\u003e\n          The crew progresses through the same job state, helping cooperative\n          work actually feel cooperative.\n        \u003c\/p\u003e\n\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e03\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eMoney · Split\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eEverybody Wants a Bigger Cut\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Percentage-based reward sharing gives the lobby owner control over\n          how earnings are divided between crew members.\n        \u003c\/p\u003e\n\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e04\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eRepeat · Together\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eA Reason to Bring the Same Crew Back\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Jobs, progression and shared activity create the kind of loop where a\n          group can naturally become “the cleaning crew” instead of randomly\n          teaming up for one delivery.\n        \u003c\/p\u003e\n\n      \u003c\/article\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003c!-- TASKS --\u003e\n\n  \u003csection class=\"fml-csc__section\"\u003e\n\n    \u003cdiv class=\"fml-csc__head\"\u003e\n\n      \u003cdiv class=\"fml-csc__index\"\u003e\n        02 \/ Tasks\n      \u003c\/div\u003e\n\n      \u003cdiv\u003e\n\n        \u003cdiv class=\"fml-csc__kicker\"\u003e\n          Standing still beside a marker is not an interaction\n        \u003c\/div\u003e\n\n        \u003ch2 class=\"fml-csc__section-title\"\u003e\n          Give players actual little jobs inside the job.\n        \u003c\/h2\u003e\n\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__grid\"\u003e\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e01\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eCleaning\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eRestore the Scene\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Cleaning objectives use dedicated interactions and visual effects so\n          the work feels like something the player is actually doing rather\n          than a timer pretending to be gameplay.\n        \u003c\/p\u003e\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e02\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eCamera · Evidence\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eDocument Before You Pack Up\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Certain scene elements can involve camera-based documentation before\n          collection, adding more rhythm to the contract than simply removing\n          props one after another.\n        \u003c\/p\u003e\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e03\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eFurniture · Physics\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003ePut the Place Back Together\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Physics-based furniture repositioning makes the environment itself\n          part of the work instead of an untouchable backdrop.\n        \u003c\/p\u003e\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e04\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eAdvanced · Contracts\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eSome Jobs Get More Complicated\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Higher-risk contracts can introduce extra security-themed objectives\n          and interactive UI elements, helping the alternative progression path\n          feel different rather than just paying more for the same work.\n        \u003c\/p\u003e\n      \u003c\/article\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003c!-- PROGRESSION --\u003e\n\n  \u003csection class=\"fml-csc__section\"\u003e\n\n    \u003cdiv class=\"fml-csc__head\"\u003e\n\n      \u003cdiv class=\"fml-csc__index\"\u003e\n        03 \/ Progress\n      \u003c\/div\u003e\n\n      \u003cdiv\u003e\n\n        \u003cdiv class=\"fml-csc__kicker\"\u003e\n          A shift should matter after the payout notification disappears\n        \u003c\/div\u003e\n\n        \u003ch2 class=\"fml-csc__section-title\"\u003e\n          Levels, quests and upgrades turn the job into something players can actually stick with.\n        \u003c\/h2\u003e\n\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__progress\"\u003e\n\n      \u003cdiv class=\"fml-csc__progress-item\"\u003e\n        \u003csmall\u003e01 \/ EXP\u003c\/small\u003e\n        \u003ch3\u003eLevel Up\u003c\/h3\u003e\n        \u003cp\u003eCompleted work contributes to character progression.\u003c\/p\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__progress-item\"\u003e\n        \u003csmall\u003e02 \/ DAILY\u003c\/small\u003e\n        \u003ch3\u003eDaily Quests\u003c\/h3\u003e\n        \u003cp\u003eShort-term goals can reward money and EXP.\u003c\/p\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__progress-item\"\u003e\n        \u003csmall\u003e03 \/ WEEKLY\u003c\/small\u003e\n        \u003ch3\u003eWeekly Quests\u003c\/h3\u003e\n        \u003cp\u003eLonger objectives give regular players another reason to return.\u003c\/p\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__progress-item\"\u003e\n        \u003csmall\u003e04 \/ UPGRADE\u003c\/small\u003e\n        \u003ch3\u003eBuy Upgrades\u003c\/h3\u003e\n        \u003cp\u003eProgress can improve efficiency instead of only increasing a number.\u003c\/p\u003e\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__statement\"\u003e\n\n      \u003cp\u003e\n        It also tracks working time across sessions. So if somebody proudly\n        announces they've spent twenty-three hours cleaning virtual apartments,\n        the script can apparently back them up.\n      \u003c\/p\u003e\n\n      \u003cspan class=\"fml-csc__code-label\"\u003e\n        \/\/ CAREER CHOICES WERE MADE\n      \u003c\/span\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003c!-- CREATOR --\u003e\n\n  \u003csection class=\"fml-csc__section\"\u003e\n\n    \u003cdiv class=\"fml-csc__head\"\u003e\n\n      \u003cdiv class=\"fml-csc__index\"\u003e\n        04 \/ Creator\n      \u003c\/div\u003e\n\n      \u003cdiv\u003e\n\n        \u003cdiv class=\"fml-csc__kicker\"\u003e\n          Default content is nice. Making your own is nicer.\n        \u003c\/div\u003e\n\n        \u003ch2 class=\"fml-csc__section-title\"\u003e\n          Build new scenes around your own map instead of waiting for somebody else to do it.\n        \u003c\/h2\u003e\n\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__panel\"\u003e\n\n      \u003cdiv class=\"fml-csc__panel-main\"\u003e\n\n        \u003csmall\u003e\n          \/\/ IN-GAME SCENE CREATOR\n        \u003c\/small\u003e\n\n        \u003ch3\u003e\n          Make another contract without opening a coordinate spreadsheet.\n        \u003c\/h3\u003e\n\n        \u003cp\u003e\n          The admin creator can place and configure tasks directly inside the\n          game, using visual placement tools such as gizmo controls, raycasting\n          and surface snapping.\n        \u003c\/p\u003e\n\n      \u003c\/div\u003e\n\n\n      \u003caside class=\"fml-csc__panel-side\"\u003e\n\n        \u003csmall\u003e\n          Scene support\n        \u003c\/small\u003e\n\n        \u003cstrong\u003eIN + OUT\u003c\/strong\u003e\n\n        \u003csmall\u003e\n          Interior and exterior locations\n        \u003c\/small\u003e\n\n      \u003c\/aside\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__grid\"\u003e\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e01\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eGizmo · UI\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eBuild Scenes Visually\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Position new task elements where they belong instead of repeatedly\n          guessing coordinates, restarting and discovering the prop is somehow\n          inside a wall.\n        \u003c\/p\u003e\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e02\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eInterior · Exterior\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eUse More of Your Map\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Interior and exterior support gives custom MLOs, houses, businesses\n          and outdoor locations a chance to become part of the job rotation.\n        \u003c\/p\u003e\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e03\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eBonus · Events\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eBoost the Job for Events\u003c\/h3\u003e\n\n        \u003cp\u003e\n          Global multipliers can be scheduled or activated for limited-time\n          server events and boosted earning periods.\n        \u003c\/p\u003e\n      \u003c\/article\u003e\n\n\n      \u003carticle class=\"fml-csc__card\"\u003e\n        \u003cdiv class=\"fml-csc__card-top\"\u003e\n          \u003cspan class=\"fml-csc__number\"\u003e04\u003c\/span\u003e\n          \u003cspan class=\"fml-csc__label\"\u003eReplay · Content\u003c\/span\u003e\n        \u003c\/div\u003e\n\n        \u003ch3\u003eKeep Adding Work\u003c\/h3\u003e\n\n        \u003cp\u003e\n          A reusable creator matters because the best job script is the one\n          players cannot completely memorize after three evenings.\n        \u003c\/p\u003e\n      \u003c\/article\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003c!-- PREVIEW --\u003e\n\n  \u003csection class=\"fml-csc__section\"\u003e\n\n    \u003cdiv class=\"fml-csc__head\"\u003e\n\n      \u003cdiv class=\"fml-csc__index\"\u003e\n        05 \/ Preview\n      \u003c\/div\u003e\n\n      \u003cdiv\u003e\n\n        \u003cdiv class=\"fml-csc__kicker\"\u003e\n          The screenshots make more sense once you realize all of this belongs to one job\n        \u003c\/div\u003e\n\n        \u003ch2 class=\"fml-csc__section-title\"\u003e\n          Crew UI, progression, scene interactions and custom tasks all living inside the same gameplay loop.\n        \u003c\/h2\u003e\n\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__gallery\"\u003e\n\n      \u003cdiv class=\"fml-csc__image\"\u003e\n        \u003cimg src=\"https:\/\/forum-cfx-re.akamaized.net\/original\/5X\/d\/b\/c\/9\/dbc95fe6a7e1528b80776f6d25dcfb6b14dcf99b.jpeg\" alt=\"Crime Scene Cleaner FiveM gameplay\" loading=\"lazy\"\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__image\"\u003e\n        \u003cimg src=\"https:\/\/forum-cfx-re.akamaized.net\/original\/5X\/f\/3\/4\/0\/f3403f655e7e2a65240177c96d9709235a7cc6e2.jpeg\" alt=\"Crime Scene Cleaner FiveM UI\" loading=\"lazy\"\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__image\"\u003e\n        \u003cimg src=\"https:\/\/forum-cfx-re.akamaized.net\/original\/5X\/7\/b\/9\/3\/7b933885ec71aed6f513d6b153cd8db737476a1a.jpeg\" alt=\"Crime Scene Cleaner FiveM task\" loading=\"lazy\"\u003e\n      \u003c\/div\u003e\n\n      \u003cdiv class=\"fml-csc__image\"\u003e\n        \u003cimg src=\"https:\/\/forum-cfx-re.akamaized.net\/original\/5X\/2\/d\/b\/7\/2db76dc3ad846824da850dbbd4a60d35c2a5e884.jpeg\" alt=\"Crime Scene Cleaner multiplayer scene\" loading=\"lazy\"\u003e\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003c!-- TECH --\u003e\n\n  \u003csection class=\"fml-csc__section\"\u003e\n\n    \u003cdiv class=\"fml-csc__head\"\u003e\n\n      \u003cdiv class=\"fml-csc__index\"\u003e\n        06 \/ Technical\n      \u003c\/div\u003e\n\n      \u003cdiv\u003e\n\n        \u003cdiv class=\"fml-csc__kicker\"\u003e\n          The part everybody scrolls to five seconds before buying\n        \u003c\/div\u003e\n\n        \u003ch2 class=\"fml-csc__section-title\"\u003e\n          ESX, QBCore or QBox — with open bridge files for integration.\n        \u003c\/h2\u003e\n\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__terminal\"\u003e\n\n      \u003cdiv class=\"fml-csc__terminal-head\"\u003e\n        \u003cstrong\u003e\/\/ CRIME_SCENE_CLEANER\u003c\/strong\u003e\n        \u003cspan\u003eBrusie Studio \/ FiveM Job\u003c\/span\u003e\n      \u003c\/div\u003e\n\n\n      \u003cdl class=\"fml-csc__spec-grid\"\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eFrameworks\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003eESX \/ QB \/ QBox\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Supported through open bridge files.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eRequirements\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003eox_lib + oxmysql\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Listed alongside a compatible framework.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eUI\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003eReact\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Responsive React-based interface.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eIdle Performance\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003e0.00 ms\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Figure stated in the developer release.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eNotifications\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003eMulti Support\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Includes compatibility options for systems such as ox_lib,\n              mythic, QB and ESX.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eIncluded Content\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003eProps + Vehicles\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Required vehicle models, custom props and animations are listed\n              as included.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eCode Options\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003eEscrow \/ Source\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Both protected and Open Source purchase editions are offered.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eApprox. Lines\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003e7,000+\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Approximate line count stated by the creator.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eSubscription\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003eNo\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              No recurring subscription is listed.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n        \u003cdiv class=\"fml-csc__spec\"\u003e\n          \u003cdt\u003eSupport\u003c\/dt\u003e\n          \u003cdd\u003e\n            \u003cspan class=\"fml-csc__spec-value\"\u003eAvailable\u003c\/span\u003e\n            \u003cspan class=\"fml-csc__spec-copy\"\u003e\n              Developer support is provided through Brusie Studio.\n            \u003c\/span\u003e\n          \u003c\/dd\u003e\n        \u003c\/div\u003e\n\n      \u003c\/dl\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003c!-- LINKS --\u003e\n\n  \u003csection class=\"fml-csc__section\"\u003e\n\n    \u003cdiv class=\"fml-csc__head\"\u003e\n\n      \u003cdiv class=\"fml-csc__index\"\u003e\n        07 \/ Get It\n      \u003c\/div\u003e\n\n      \u003cdiv\u003e\n\n        \u003cdiv class=\"fml-csc__kicker\"\u003e\n          Protected version or full source — depends how deep you want to go\n        \u003c\/div\u003e\n\n        \u003ch2 class=\"fml-csc__section-title\"\u003e\n          Watch the showcase, check the docs and choose the version that makes sense for your server.\n        \u003c\/h2\u003e\n\n      \u003c\/div\u003e\n\n    \u003c\/div\u003e\n\n\n    \u003cdiv class=\"fml-csc__links\"\u003e\n\n      \u003ca class=\"fml-csc__link fml-csc__link--gold\" href=\"https:\/\/brusie.studio\/packages\/7589155\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\n        Escrow · $39.99 ↗\n      \u003c\/a\u003e\n\n      \u003ca class=\"fml-csc__link\" href=\"https:\/\/brusie.studio\/packages\/7589156\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\n        Open Source · $119.97 ↗\n      \u003c\/a\u003e\n\n      \u003ca class=\"fml-csc__link\" href=\"https:\/\/www.youtube.com\/watch?v=PsP7muCVk_U\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\n        Watch Showcase ↗\n      \u003c\/a\u003e\n\n      \u003ca class=\"fml-csc__link\" href=\"https:\/\/docs.brusie.studio\/bs-crimescenecleanerjob\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\n        Documentation ↗\n      \u003c\/a\u003e\n\n      \u003ca class=\"fml-csc__link\" href=\"https:\/\/discord.gg\/VtzdZVPXsF\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\n        Discord Support ↗\n      \u003c\/a\u003e\n\n      \u003ca class=\"fml-csc__link\" href=\"https:\/\/forum.cfx.re\/t\/crime-scene-cleaner-multiplayer-job-6-tasks-upgrades-quests\/5424232\" target=\"_blank\" rel=\"noopener noreferrer\"\u003e\n        Cfx.re Release ↗\n      \u003c\/a\u003e\n\n    \u003c\/div\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003c!-- CLOSING --\u003e\n\n  \u003csection class=\"fml-csc__closing\"\u003e\n\n    \u003cdiv class=\"fml-csc__closing-label\"\u003e\n      Crime Scene Cleaner \/ Brusie Studio\n    \u003c\/div\u003e\n\n    \u003ch2\u003e\n      A weird job idea. A surprisingly serious gameplay loop.\n    \u003c\/h2\u003e\n\n    \u003cp\u003e\n      Multiplayer crews, interactive tasks, shared progression, daily and\n      weekly quests, upgrades, multiple career paths and a built-in scene\n      creator give Crime Scene Cleaner enough structure to become an actual\n      part of your server instead of a resource players try once and forget.\n    \u003c\/p\u003e\n\n  \u003c\/section\u003e\n\n\n  \u003cdiv class=\"fml-csc__final\"\u003e\n    The city makes the mess.\n    \u003cem\u003eYour players finally get paid to deal with it.\u003c\/em\u003e\n  \u003c\/div\u003e\n\n\u003c\/article\u003e","brand":"Brusie","offers":[{"title":"Default Title","offer_id":45780402569325,"sku":null,"price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0683\/2072\/3053\/files\/8043b9a7a30bf910056e1c7fc8bf6eb48ea15777.jpg?v=1788596420","url":"https:\/\/fivem-lab.com\/products\/crime-scene-cleaner-multiplayer-job-6-tasks-upgrades-quests","provider":"Fivem-Lab","version":"1.0","type":"link"}