City Hall — MLO + Synchronized Elevator
Give Los Santos a government building that finally feels important. City Hall combines a fully detailed municipal headquarters with a synchronized elevator system, creating a complete destination for government, legal, administrative and high-level civic roleplay.
Turn government roleplay into something players actually want to visit.
City Hall is designed as a complete municipal headquarters rather than another decorative office building. Reception, private offices, conference areas and administrative spaces create a believable destination for permits, public meetings, mayoral scenes, legal appointments and government operations.
The included elevator system pushes the resource beyond a traditional MLO by connecting the building vertically with synchronized movement, server-authoritative validation and player safety logic.
// CITY_GOVERNMENT_ONLINEPositioned where an official city headquarters belongs.
Built to make civic roleplay feel official, organized and expensive.
The interior combines administrative function with a strong visual identity, giving government characters a headquarters that feels appropriate for major city decisions and public-facing roleplay.
Detailed Government Interior
A complete municipal environment with reception hall, furnished private offices, conference rooms and administrative spaces ready for government and legal roleplay.
Editable Textures
Accessible .ytd files allow server owners to customize
signs, logos and surface materials so the building can match their
own city identity.
Performance Optimized
Adaptive distance-based polling is used to keep the resource efficient, with the supplied product specification advertising consistent 60+ FPS performance.
Collision Ready
Full collision meshes are included for custom objects so players can move naturally through the building and interact with the environment as expected.
CFX Asset Escrow
3D models are protected through CFX Asset Escrow while texture files remain freely editable for branding and visual customization.
Not a decorative lift. A synchronized system built for multiplayer.
The optional elevator resource includes networking, movement easing, safety handling and server-side validation so vertical transport remains consistent for everyone using City Hall.
Network Synchronized
Client-server architecture with StateBag synchronization keeps the elevator state consistent for all connected players.
Fall Protection
Citizens are attached to the platform during movement, ragdoll is disabled and automatic detach handling covers death or displacement.
Eased Movement
Progressive deceleration near the destination creates a smoother and more believable arrival instead of an abrupt platform stop.
Server Validation
Includes a 600ms rate limit, watchdog timeout, disconnect handling and destination validation to keep elevator requests controlled.
Simple Player Control
Players can activate the elevator with the configured interaction key near the platform, with distance and keybind settings exposed through configuration.
Conflict Prevention
Elevator events use the unique cityhall_lift: prefix
to reduce interference with other lift systems running on the same
server.
Tune the lift to match your server instead of rewriting the script.
Core movement, interaction and safety behavior is exposed through configuration so administrators can adjust the elevator without rebuilding the resource.
The complete City Hall environment, plus an optional multiplayer lift system.
molo-cityhall
Required main resource containing the complete City Hall MLO, interior and exterior environment.
cityhall_lift
Optional synchronized elevator script with multiplayer movement, safety handling and configuration controls.
Get City Hall online in a few standard FiveM steps.
- Retrieve the purchased assets through FiveM Keymaster.
-
Place
molo-cityhallinside your server'sresourcesdirectory. -
Add
ensure molo-cityhallto yourserver.cfg. -
If the elevator is required, deploy
cityhall_liftand add the correspondingensureentry. - Restart the server and verify both the City Hall environment and elevator movement before live use.
Common elevator issues already have clear places to look.
Verify that the configured prop name matches the YMAP. Enable
Debug = true and review the F8 console for diagnostic
information.
The included elevator uses the cityhall_lift: event
prefix. Other elevator resources should use separate prefixes.
Verify that UseAttachDuringRide = true. If required,
increase AttachZTolerance to 3.0.
Know how the resource is delivered before adding it to your city.
- Purchases are completed through Tebex, an official FiveM partner. Purchased files are made available through the Purchased Assets section in Keymaster.
-
The resource uses the CFX Asset Escrow system. 3D models remain
protected while
.ytdtexture files can be edited. - Server build 4752 or newer is required.
- Refund eligibility is governed by the applicable Tebex Terms of Service.
- Ensure the purchase is made using the correct account. Molo Modding states that it is not responsible for purchases completed through the wrong account.
Give your city's biggest decisions a building that looks important enough to make them in.
Molo City Hall combines a detailed municipal interior, customizable branding and a synchronized multiplayer elevator into a complete civic headquarters built for mayors, government departments, lawyers, public meetings and high-level city roleplay.