Description

More from Brusie
FiveM Multiplayer Job Brusie Studio

Crime Scene Cleaner

Los Santos has no shortage of chaos. Turns out somebody has to deal with what comes after. Crime Scene Cleaner takes a job idea that sounds simple and turns it into a proper multiplayer progression system with crews, interactive scenes, levels, quests, upgrades and enough variety that people might actually volunteer for another shift.

Multiplayer Job ESX QBCore QBox
Lobby system Daily + weekly quests Scene creator 0.00ms idle
Crime Scene Cleaner Multiplayer Job for FiveM
Get the contract · Call the crew · Fix the scene
00 / Why
Because “drive here and press E” has had a very long career

Give players a job with enough going on that they actually talk while doing it.

The interesting part is not the cleaning theme by itself. It is the structure around it. Players can work together, share rewards, complete different activities inside the same contract and keep building their character through repeated shifts.

One person handles one part of the scene, another moves to the next objective, somebody starts arguing about the payout split — suddenly you've got an actual multiplayer job instead of four people silently following the same checkpoint marker.

// TEAMWORK, BUT WITH INVOICES
Escrow Edition $39.99 Listed protected-version price.
Open Source $119.97 Listed open-source version price.
Frameworks 3 ESX, QBCore and QBox.
Idle Usage 0.00 ms Figure stated by the developer.
01 / Crew
Yes, the multiplayer part is actually multiplayer

Invite the crew, split the money and work through the same scene together.

// CREW LOBBY

No pretending everybody is on the same job.

The built-in lobby handles invites, leaving and removing members, while contract progression stays synchronized between the players taking part. The lobby owner can also control percentage-based reward distribution.

01 Invite · Kick · Leave

Lobby Controls That Make Sense

Form the group through an actual interface instead of gathering everybody around one NPC and hoping the resource recognizes who's meant to be working.

02 Sync · Crew

One Scene, Shared Progress

The crew progresses through the same job state, helping cooperative work actually feel cooperative.

03 Money · Split

Everybody Wants a Bigger Cut

Percentage-based reward sharing gives the lobby owner control over how earnings are divided between crew members.

04 Repeat · Together

A Reason to Bring the Same Crew Back

Jobs, progression and shared activity create the kind of loop where a group can naturally become “the cleaning crew” instead of randomly teaming up for one delivery.

02 / Tasks
Standing still beside a marker is not an interaction

Give players actual little jobs inside the job.

01 Cleaning

Restore the Scene

Cleaning objectives use dedicated interactions and visual effects so the work feels like something the player is actually doing rather than a timer pretending to be gameplay.

02 Camera · Evidence

Document Before You Pack Up

Certain scene elements can involve camera-based documentation before collection, adding more rhythm to the contract than simply removing props one after another.

03 Furniture · Physics

Put the Place Back Together

Physics-based furniture repositioning makes the environment itself part of the work instead of an untouchable backdrop.

04 Advanced · Contracts

Some Jobs Get More Complicated

Higher-risk contracts can introduce extra security-themed objectives and interactive UI elements, helping the alternative progression path feel different rather than just paying more for the same work.

03 / Progress
A shift should matter after the payout notification disappears

Levels, quests and upgrades turn the job into something players can actually stick with.

01 / EXP

Level Up

Completed work contributes to character progression.

02 / DAILY

Daily Quests

Short-term goals can reward money and EXP.

03 / WEEKLY

Weekly Quests

Longer objectives give regular players another reason to return.

04 / UPGRADE

Buy Upgrades

Progress can improve efficiency instead of only increasing a number.

It also tracks working time across sessions. So if somebody proudly announces they've spent twenty-three hours cleaning virtual apartments, the script can apparently back them up.

// CAREER CHOICES WERE MADE
04 / Creator
Default content is nice. Making your own is nicer.

Build new scenes around your own map instead of waiting for somebody else to do it.

// IN-GAME SCENE CREATOR

Make another contract without opening a coordinate spreadsheet.

The admin creator can place and configure tasks directly inside the game, using visual placement tools such as gizmo controls, raycasting and surface snapping.

01 Gizmo · UI

Build Scenes Visually

Position new task elements where they belong instead of repeatedly guessing coordinates, restarting and discovering the prop is somehow inside a wall.

02 Interior · Exterior

Use More of Your Map

Interior and exterior support gives custom MLOs, houses, businesses and outdoor locations a chance to become part of the job rotation.

03 Bonus · Events

Boost the Job for Events

Global multipliers can be scheduled or activated for limited-time server events and boosted earning periods.

04 Replay · Content

Keep Adding Work

A reusable creator matters because the best job script is the one players cannot completely memorize after three evenings.

05 / Preview
The screenshots make more sense once you realize all of this belongs to one job

Crew UI, progression, scene interactions and custom tasks all living inside the same gameplay loop.

06 / Technical
The part everybody scrolls to five seconds before buying

ESX, QBCore or QBox — with open bridge files for integration.

// CRIME_SCENE_CLEANER Brusie Studio / FiveM Job
Frameworks
ESX / QB / QBox Supported through open bridge files.
Requirements
ox_lib + oxmysql Listed alongside a compatible framework.
UI
React Responsive React-based interface.
Idle Performance
0.00 ms Figure stated in the developer release.
Notifications
Multi Support Includes compatibility options for systems such as ox_lib, mythic, QB and ESX.
Included Content
Props + Vehicles Required vehicle models, custom props and animations are listed as included.
Code Options
Escrow / Source Both protected and Open Source purchase editions are offered.
Approx. Lines
7,000+ Approximate line count stated by the creator.
Subscription
No No recurring subscription is listed.
Support
Available Developer support is provided through Brusie Studio.
07 / Get It
Protected version or full source — depends how deep you want to go

Watch the showcase, check the docs and choose the version that makes sense for your server.

Crime Scene Cleaner / Brusie Studio

A weird job idea. A surprisingly serious gameplay loop.

Multiplayer crews, interactive tasks, shared progression, daily and weekly quests, upgrades, multiple career paths and a built-in scene creator give Crime Scene Cleaner enough structure to become an actual part of your server instead of a resource players try once and forget.

The city makes the mess. Your players finally get paid to deal with it.