CryBaby HUD
Free HUDs usually come with a catch: ugly UI, missing features or something you replace again next weekend. CryBaby HUD is the annoying exception. Liquid-glass styling, proper vehicle telemetry, voice, weapon data, EV support, persistent mileage and ultrawide fixes — all packed into one ESX HUD that costs exactly nothing.
CryBaby gives you a lot of information without making your screen look like an airplane cockpit.
The whole interface is built around adaptive glass panels and contextual information. On foot, it keeps the essentials close. Get into a car and the HUD changes with the situation. Jump into an electric vehicle and it adapts again. Switch to a bike, boat or aircraft and the presentation can become more compact.
Basically: it tries to show you what matters right now instead of dumping every possible server statistic into the corner and calling that “modern UI”.
// CLEAN DOES NOT MEAN EMPTYEverything your character needs to know, sitting quietly where it belongs.
Speedometer, RPM, fuel, seatbelt, mileage — the car actually feels connected to the interface.
A Proper Driving HUD
Speed, RPM and current gear are displayed together instead of scattering vehicle information around the screen. KM/H and MPH are both supported, so nobody has to mentally convert 130 km/h while trying not to hit a guardrail.
Know When the Car Is Having a Bad Day
Fuel level and engine condition sit directly inside the vehicle telemetry, so important information does not need another random widget bolted onto the screen.
Seatbelt With Consequences
CryBaby includes a configurable seatbelt with custom sound and optional crash ejection behavior. Forget the belt at speed and the HUD can become the least of your problems.
Speed Limiter Included
The default limiter key is Y, with FiveM key mapping
allowing players to rebind the control if that does not fit their
setup.
The Odometer Remembers
Persistent mileage through veh_km means the number on
the dashboard can actually tell a story. That old work car with
180,000 km suddenly feels like an old work car.
The HUD Knows What You're Driving
Passenger vehicles, motorcycles, bikes, boats and aircraft can use dynamic compact behavior instead of pretending every vehicle needs the exact same dashboard.
CryBaby recognizes electric vehicles and changes what the dashboard shows.
Electric vehicles can be detected automatically, allowing the HUD to present EV-specific information such as charge and power output. It's a small detail, but it's exactly the sort of small detail that stops a modern server from feeling like five unrelated scripts taped together.
Drive a combustion car, then jump into an EV. The interface can follow the vehicle instead of making the player pretend a battery percentage is somehow “fuel”.
// VEHICLE TYPE DETECTEDVoice status and weapon telemetry are already invited to the party.
PMA-Voice Support
CryBaby can integrate with pma-voice and show voice
information as part of the same visual language as the rest of the
HUD.
SaltyChat Support
SaltyChat is also supported, including voice-range presentation and related visual feedback.
Weapon Information in Real Time
Current ammunition and magazine size can be shown without installing another separate weapon HUD just to answer “how many rounds do I have left?”
Weapon Names Included
Weapon naming supports English and German presentation according to the supplied resource specification.
The glass reacts to the world instead of staying permanently pretty and permanently unreadable.
Dynamic Glass Brightness
Day and night behavior can change the glass brightness automatically, helping the interface stay readable across very different lighting conditions.
Ultrawide Minimap Fix
Native ultrawide minimap positioning is included so wide-monitor players do not have to accept the usual “yeah, it looks a bit weird on 21:9” excuse.
Hide It When Another Script Needs the Screen
Developer exports such as hideHud allow other resources
to temporarily remove the HUD when a cinematic, menu or another UI
takes priority.
And Bring It Back Cleanly
showHud gives external resources a straightforward way
to restore the interface when the player returns to normal gameplay.
Accent color, speed units, glass behavior, seatbelt, voice, minimap — the useful stuff is configurable.
Config.HUDColor = "FF5C0096" Config.currencySymbol = " €" Config.ShowStamina = true Config.DynamicGlass = { Enabled = true, DayStartsAt = 6, NightStartsAt = 20 } Config.VoiceScript = "PMA-VOICE" Config.SpeedUnit = "kmh" Config.Seatbelt = { SoundVolume = 0.5, CrashEjection = true, EjectionSpeed = 60.0 } Config.AlwaysShowRadar = true Config.UltrawideMinimap = true Config.UsePostals = false
Defaults when you need them. FiveM key mapping when you don't.
Toggle HUD
No forced default key. Players can bind HUD visibility through FiveM's standard key mapping.
Toggle Seatbelt
B is the default seatbelt key and can be rebound by the
player.
Speed Limiter
Y toggles the speed limiter by default, again using the
standard FiveM mapping system.
No Keyboard Civil War Required
If your server already uses B or Y for something else, players are not stuck fighting two scripts over the same key.
ESX-focused, partially configurable and surprisingly feature-heavy for a free resource.
- Price
- Free Distributed free through CryBaby Scripts.
- Framework
- ESX ESX 1.1, 1.2 and Legacy 1.6+ are listed as supported.
- Database
- oxmysql Required database resource.
- Status
- esx_status Used for relevant player status information.
- Voice
- PMA / SaltyChat Supports pma-voice or SaltyChat.
- Optional
- nearest-postal Optional integration for postal location display.
- Idle Performance
- ~0.03 ms Reported client usage while idle.
- Vehicle Performance
- 0.04–0.07 ms Reported usage range while in a vehicle.
- Code Access
- Partial Main resource is escrowed; config, locales and NUI are listed as open.
- Approx. Lines
- ~3,900 Approximate line count stated with the release.
- Subscription
- No No recurring subscription is listed.
- Support
- Yes Developer support is available through Discord.
Download it, throw it on the server and suddenly your old HUD starts looking very hard to defend.
CryBaby HUD is available free through the developer's Tebex store. No subscription is listed, and Discord support is available if setup decides to ruin your evening.
The name is CryBaby. The feature list really does not look like a free HUD.
Player vitals, money, jobs, voice, weapon telemetry, vehicle diagnostics, EV detection, persistent mileage, crash ejection, seatbelt controls, speed limiter, dynamic glass, ultrawide minimap positioning and useful developer exports — all in one ESX interface that you can download without paying for it.