Free FiveM HUD ESX

CryBaby HUD

Free HUDs usually come with a catch: ugly UI, missing features or something you replace again next weekend. CryBaby HUD is the annoying exception. Liquid-glass styling, proper vehicle telemetry, voice, weapon data, EV support, persistent mileage and ultrawide fixes — all packed into one ESX HUD that costs exactly nothing.

Free ESX 1.1 / 1.2 / Legacy Liquid Glass UI Vehicle HUD
EV detection Voice + weapons Persistent mileage Ultrawide support
CryBaby HUD free ESX HUD for FiveM
Player · Vehicle · Voice · Weapon · EV
00 / Why
Your HUD sits on screen for hours. It better not be annoying.

CryBaby gives you a lot of information without making your screen look like an airplane cockpit.

The whole interface is built around adaptive glass panels and contextual information. On foot, it keeps the essentials close. Get into a car and the HUD changes with the situation. Jump into an electric vehicle and it adapts again. Switch to a bike, boat or aircraft and the presentation can become more compact.

Basically: it tries to show you what matters right now instead of dumping every possible server statistic into the corner and calling that “modern UI”.

// CLEAN DOES NOT MEAN EMPTY
Price FREE Available through the CryBaby Scripts Tebex store.
Idle Usage 0.03 ms Performance figure stated by the developer.
In Vehicle 0.04–0.07 Reported resource-monitor range while driving.
Subscription NO No recurring subscription is listed.
01 / Player
The everyday stuff, without the everyday mess

Everything your character needs to know, sitting quietly where it belongs.

Health Current player health.
Armor Current armor level.
Stamina Player stamina status.
Hunger ESX status integration.
Thirst ESX status integration.
Cash Money at a glance.
Bank Current bank balance.
Job Supports custom PNG icons.
Server ID Player identifier.
Date / Time Current date and time information.
Street Current location information.
Postal Optional nearest-postal support.
02 / Driving
Get in the car and suddenly the HUD has a whole new job

Speedometer, RPM, fuel, seatbelt, mileage — the car actually feels connected to the interface.

01 Speed · RPM · Gear

A Proper Driving HUD

Speed, RPM and current gear are displayed together instead of scattering vehicle information around the screen. KM/H and MPH are both supported, so nobody has to mentally convert 130 km/h while trying not to hit a guardrail.

02 Fuel · Engine

Know When the Car Is Having a Bad Day

Fuel level and engine condition sit directly inside the vehicle telemetry, so important information does not need another random widget bolted onto the screen.

03 Seatbelt · Ejection

Seatbelt With Consequences

CryBaby includes a configurable seatbelt with custom sound and optional crash ejection behavior. Forget the belt at speed and the HUD can become the least of your problems.

04 Limiter · Y

Speed Limiter Included

The default limiter key is Y, with FiveM key mapping allowing players to rebind the control if that does not fit their setup.

05 veh_km · Persistent

The Odometer Remembers

Persistent mileage through veh_km means the number on the dashboard can actually tell a story. That old work car with 180,000 km suddenly feels like an old work car.

06 Bikes · Boats · Aircraft

The HUD Knows What You're Driving

Passenger vehicles, motorcycles, bikes, boats and aircraft can use dynamic compact behavior instead of pretending every vehicle needs the exact same dashboard.

03 / EV
An electric car should not look like it has a fuel tank and a screaming V8

CryBaby recognizes electric vehicles and changes what the dashboard shows.

Electric vehicles can be detected automatically, allowing the HUD to present EV-specific information such as charge and power output. It's a small detail, but it's exactly the sort of small detail that stops a modern server from feeling like five unrelated scripts taped together.

Drive a combustion car, then jump into an EV. The interface can follow the vehicle instead of making the player pretend a battery percentage is somehow “fuel”.

// VEHICLE TYPE DETECTED
04 / Comms
Talking and shooting should not need two extra HUD packs

Voice status and weapon telemetry are already invited to the party.

01 pma-voice

PMA-Voice Support

CryBaby can integrate with pma-voice and show voice information as part of the same visual language as the rest of the HUD.

02 SaltyChat

SaltyChat Support

SaltyChat is also supported, including voice-range presentation and related visual feedback.

03 Ammo · Magazine

Weapon Information in Real Time

Current ammunition and magazine size can be shown without installing another separate weapon HUD just to answer “how many rounds do I have left?”

04 EN · DE

Weapon Names Included

Weapon naming supports English and German presentation according to the supplied resource specification.

05 / Visuals
Glass UI is cool until you can't read it at noon

The glass reacts to the world instead of staying permanently pretty and permanently unreadable.

01 Day · Night

Dynamic Glass Brightness

Day and night behavior can change the glass brightness automatically, helping the interface stay readable across very different lighting conditions.

02 3440 · Ultrawide

Ultrawide Minimap Fix

Native ultrawide minimap positioning is included so wide-monitor players do not have to accept the usual “yeah, it looks a bit weird on 21:9” excuse.

03 hideHud

Hide It When Another Script Needs the Screen

Developer exports such as hideHud allow other resources to temporarily remove the HUD when a cinematic, menu or another UI takes priority.

04 showHud

And Bring It Back Cleanly

showHud gives external resources a straightforward way to restore the interface when the player returns to normal gameplay.

06 / Config
Free does not mean “hope you like the developer's exact settings”

Accent color, speed units, glass behavior, seatbelt, voice, minimap — the useful stuff is configurable.

config.lua Example from supplied configuration
Config.HUDColor = "FF5C0096"
Config.currencySymbol = " €"
Config.ShowStamina = true

Config.DynamicGlass = {
    Enabled = true,
    DayStartsAt = 6,
    NightStartsAt = 20
}

Config.VoiceScript = "PMA-VOICE"
Config.SpeedUnit = "kmh"

Config.Seatbelt = {
    SoundVolume = 0.5,
    CrashEjection = true,
    EjectionSpeed = 60.0
}

Config.AlwaysShowRadar = true
Config.UltrawideMinimap = true
Config.UsePostals = false
07 / Controls
And yes, players can rebind them

Defaults when you need them. FiveM key mapping when you don't.

HUD Unbound

Toggle HUD

No forced default key. Players can bind HUD visibility through FiveM's standard key mapping.

B Seatbelt

Toggle Seatbelt

B is the default seatbelt key and can be rebound by the player.

Y Limiter

Speed Limiter

Y toggles the speed limiter by default, again using the standard FiveM mapping system.

USER Remappable

No Keyboard Civil War Required

If your server already uses B or Y for something else, players are not stuck fighting two scripts over the same key.

08 / Technical
The boring section you check right before downloading

ESX-focused, partially configurable and surprisingly feature-heavy for a free resource.

// CRYBABY_HUD FiveM / ESX / Player + Vehicle HUD
Price
Free Distributed free through CryBaby Scripts.
Framework
ESX ESX 1.1, 1.2 and Legacy 1.6+ are listed as supported.
Database
oxmysql Required database resource.
Status
esx_status Used for relevant player status information.
Voice
PMA / SaltyChat Supports pma-voice or SaltyChat.
Optional
nearest-postal Optional integration for postal location display.
Idle Performance
~0.03 ms Reported client usage while idle.
Vehicle Performance
0.04–0.07 ms Reported usage range while in a vehicle.
Code Access
Partial Main resource is escrowed; config, locales and NUI are listed as open.
Approx. Lines
~3,900 Approximate line count stated with the release.
Subscription
No No recurring subscription is listed.
Support
Yes Developer support is available through Discord.
09 / Get It
The dangerous price of zero dollars

Download it, throw it on the server and suddenly your old HUD starts looking very hard to defend.

CryBaby HUD is available free through the developer's Tebex store. No subscription is listed, and Discord support is available if setup decides to ruin your evening.

CryBaby HUD / Free ESX Resource

The name is CryBaby. The feature list really does not look like a free HUD.

Player vitals, money, jobs, voice, weapon telemetry, vehicle diagnostics, EV detection, persistent mileage, crash ejection, seatbelt controls, speed limiter, dynamic glass, ultrawide minimap positioning and useful developer exports — all in one ESX interface that you can download without paying for it.

Your current HUD has one problem: this one is free.