FiveM HUD System ESX / QBCore / QBox

BLV HUD System

Players stare at your HUD for hours. If it looks cheap, the whole server starts feeling cheap. BLV HUD fixes that with one polished interface for player stats, vehicles, voice, radio, navigation, notifications and all those tiny details that quietly decide whether a server feels finished or still “in development”.

€29.99 ESX Legacy QBCore QBox
Player + Vehicle HUD Custom Layout Editor Persistent Profiles Responsive / Ultrawide
BLV HUD System for FiveM
One HUD · One Visual Language · Your Server
00 / The Point
Nobody joins a server because of a health bar

But players absolutely notice when every piece of the interface feels like it belongs together.

A good HUD should not fight for attention every second. It should sit there, quietly doing its job, then show the right information exactly when the player needs it. BLV HUD is built around that idea: a cleaner screen during normal gameplay, detailed information when it matters and enough customization that players do not have to live with somebody else's perfect layout.

Oxygen does not need to scream at you while standing on a sidewalk. Vehicle data does not need to hang around after you leave the car. BLV can hide contextual information until it actually has a reason to exist on screen.

// LESS CLUTTER · MORE SIGNAL
Frameworks 3 ESX Legacy, QBCore and QBox.
HUD Presets 5 BLV, Minimal, Compact, Streamer and Custom.
Interface 2-in-1 Player HUD and dedicated vehicle cockpit.
Subscription No No recurring subscription listed.
01 / Player
Everything important. Not everything all the time.

Your player HUD should answer questions, not create visual noise.

Health, armor, money, job, voice, radio, weapon information, location and character status can all live inside the same visual system. Components can also use dynamic visibility so the screen stays cleaner when certain data simply is not relevant.

Health Current player health.
Armor Current armor level.
Hunger Framework status information.
Thirst Framework status information.
Stress Optional stress system display.
Oxygen Can stay hidden until needed.
Stamina Player stamina information.
Voice Activity, mode and range.
Radio Status and current frequency.
Location Street and area information.
Compass Current heading.
Cash / Bank Player finances.
Job Job and grade information.
Server ID Current player identifier.
Weapon Current weapon.
Ammo Current ammunition information.
02 / Vehicle
The moment you enter the car, the interface should change with you

A proper digital cockpit instead of a lonely speed number in the corner.

01 Speed · RPM · Gear

Actual Driving Information

Speed, current gear and RPM sit together where they make sense. KM/H and MPH are both supported, so the HUD can match the style of your server instead of forcing one unit system on everybody.

02 Fuel · Engine · Lights

The Car Can Tell You What Is Wrong

Fuel, engine condition, lights and vehicle status indicators give players useful feedback without needing another separate UI resource for every basic vehicle state.

03 Seatbelt · Warning

Seatbelt That Is More Than an Icon

Custom keybinds, warning speeds, warning sounds, volume control, vehicle blacklists and optional exit restrictions let you shape the seatbelt behavior around your own driving rules.

04 Profiles · Vehicle Classes

Not Every Vehicle Needs the Same HUD

Specific models and vehicle classes can be excluded, while vehicle-dependent profiles make it possible to tailor the experience around different kinds of driving.

03 / Control
This is where BLV stops feeling like “just a HUD”

Give players a control center instead of making them edit config files in their imagination.

// HUD CONTROL CENTER

Scale it. Move it. Hide it. Save it.

Players can manage HUD presets, scale, opacity, component visibility, compact spacing, minimap behavior, voice settings, themes, layout, HUD audio and both player and vehicle profiles from the integrated control interface.

And yes — supported HUD components can actually be repositioned. Players are not stuck with one “designer-approved” layout forever. Move things where they feel right, save the setup, or reset everything back to the default BLV layout.

// YOUR SCREEN · YOUR LAYOUT
04 / Presets
Sometimes you want to customize everything

Sometimes you just want to click one preset and get back to playing.

01 BLV The original Blacklist V HUD experience.
02 Minimal Keep the essentials and clear the rest.
03 Compact Tighter spacing for a smaller visual footprint.
04 Streamer Cleaner presentation for recording and streaming.
05 Custom The player's own saved layout and settings.
05 / More
It keeps going

Voice, radio, stress, minimap, notifications — the stuff people usually glue together from four different resources.

01 Voice · Radio

Voice That Actually Feels Alive

Voice activity, range, mode, radio activity and frequency can all be represented inside the HUD. When the player speaks, the interface can react without exploding into unnecessary animation.

02 Stress · Optional

Use the Stress System — or Don't

Shooting, high-speed driving and configured gameplay conditions can influence stress and trigger configurable effects. Already running your own stress resource? The complete BLV system can be disabled.

03 Map · Compass · Street

Minimap on Your Terms

Keep it permanently visible, hide it completely or show it only inside vehicles. Street information and compass direction can sit alongside it when the server needs navigation data.

04 Info · Success · Error

Built-In Notifications

Info, success, warning and error notifications support configurable duration and stacking, with exports and events available for other resources to use the same notification style.

05 Progress · Interaction

Progress UI Included

Timed interactions can use the included progress interface, helping other scripts stay visually consistent with the rest of BLV.

06 Jobs · Vehicles · Profiles

Profiles Can Follow the Gameplay

BLV includes support for vehicle-dependent and job-dependent profiles, giving different gameplay situations room to use different HUD behavior instead of forcing one universal setup.

06 / Preview
The interface should look good when you're playing, not only in the product banner

Clean information, strong contrast and enough breathing room to keep the game visible.

07 / Displays
Because not everybody plays at 1920×1080 anymore

From regular Full HD to ultrawide and 4K — the HUD is designed to adapt.

Full HD 1920×1080 Standard target layout.
QHD 2560×1440 Higher-resolution target layout.
Ultrawide 3440×1440 Wide-format target layout.
4K 3840×2160 Ultra-high-resolution target layout.
08 / Technical
The boring details that suddenly matter when you're about to install it

Framework support, accessible configuration and no recurring subscription.

// BLV_HUD_SYSTEM FiveM / Player UI / Vehicle UI
Frameworks
ESX / QBCore / QBox Compatible with ESX Legacy, QBCore and QBox configurations.
Resource Type
Complete HUD Player HUD, vehicle HUD and surrounding interface systems.
Price Listed
€29.99 Price listed in the supplied release information.
Code Access
Config + Locales Configuration and locale files are listed as accessible.
Approx. Lines
~5,800 Approximate line count supplied with the release.
Subscription
No No recurring subscription is listed.
Customization
Extensive Components, profiles, colors, scale, voice, minimap, seatbelt, stress, vehicles, audio and more can be configured.
Support
Yes Developer support is listed as available.
09 / Get It
One UI system instead of stitching together a dashboard from leftovers

If players are going to look at it every minute they play, it might as well look like you cared.

BLV HUD / FiveM Interface System

A HUD is not decoration. It is the part of your server players live with every single session.

BLV HUD pulls player information, vehicle data, voice and radio, seatbelt behavior, stress, navigation, notifications, progress UI, presets and layout customization into one consistent interface for ESX, QBCore and QBox. Less patchwork. Less random UI. More of that “yeah, this server actually feels finished” feeling.

Players may not compliment your HUD every day. They will absolutely notice when it feels bad.