Description
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This Extraction‑style Trader System is a server script that adds persistent traders with unique inventories, reputation progression, item buy/sell mechanics, repeatable and one‑time tasks, and a mobile blackmarket that appears around the map.
How it works
Each trader category (weapons, food, medical, resources, military) has its own inventory, pricing and behaviour. Players earn reputation with individual traders by selling items or completing tasks; higher reputation unlocks better items and deals. The mobile blackmarket spawns randomly for a limited time and offers rare or restricted items, and it can influence reputation with regular traders.
Key features
- Multiple trader categories with distinct inventories
- Per‑trader reputation and progression
- Buy and sell mechanics with trader‑specific accepted items
- Daily, repeatable and one‑time tasks and missions
- Randomly spawning mobile blackmarket with limited activity window
Technical notes & support
Reported technical details from the author:
- Code accessible: No
- Approx. lines: 1200
- Requirements: ox_lib
- Subscription‑based: No
- Support: Yes
This description summarises the seller's feature list and technical notes. It does not state compatibility with particular frameworks unless the seller explicitly provides that information.