Description

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Overview

Nova Payphones turns the game's existing payphone props (around ~120) into working, physical phones players can walk up to, pick up and use. The script provides visible handset animations, a dialpad with tones, ringing and server-authoritative call handling — including anonymous and emergency calls with payphone coordinates.

Key features

  • Physical handset and pickup animation visible to other players
  • Dialpad with dial tone, DTMF tones and hangup sound
  • Cord system that ends calls when walking too far away
  • Permanent phone numbers derived from world position (no coord list)
  • Automatic detection of map-mod payphones and ringing with audible range
  • Anonymous calls, emergency calls with verified payphone coordinates
  • Working / broken / out-of-service states; payphones can be damaged and repaired
  • Anonymous voicemail/messages and a city services/business directory
  • Admin tools for scanning, registering, repairing and test-ringing
  • EN + PT language support included

Compatibility & integrations

Supported frameworks: ESX, QBCore, Qbox and Standalone. The script can target ox_target or qb-target and offers optional adapters for phone systems. Optional integrations include ox_inventory and xsound; ox_lib and oxmysql are listed as requirements for full operation.

Why use this on your server?

This script restores functional, location-based payphones without manual coordinate maintenance, adds roleplayable damaged/repairable states, and provides admin utilities to manage the network. The adapter system allows integration with existing phone resources where available.

Included

  • Script files, configuration with documentation and adapter guides
  • Language files (English and Portuguese)
  • Admin command/tooling for payphone management
$12.00 View on store

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