Description
More from NovaponteOverview
Nova Payphones turns the game's existing payphone props (around ~120) into working, physical phones players can walk up to, pick up and use. The script provides visible handset animations, a dialpad with tones, ringing and server-authoritative call handling — including anonymous and emergency calls with payphone coordinates.
Key features
- Physical handset and pickup animation visible to other players
- Dialpad with dial tone, DTMF tones and hangup sound
- Cord system that ends calls when walking too far away
- Permanent phone numbers derived from world position (no coord list)
- Automatic detection of map-mod payphones and ringing with audible range
- Anonymous calls, emergency calls with verified payphone coordinates
- Working / broken / out-of-service states; payphones can be damaged and repaired
- Anonymous voicemail/messages and a city services/business directory
- Admin tools for scanning, registering, repairing and test-ringing
- EN + PT language support included
Compatibility & integrations
Supported frameworks: ESX, QBCore, Qbox and Standalone. The script can target ox_target or qb-target and offers optional adapters for phone systems. Optional integrations include ox_inventory and xsound; ox_lib and oxmysql are listed as requirements for full operation.
Why use this on your server?
This script restores functional, location-based payphones without manual coordinate maintenance, adds roleplayable damaged/repairable states, and provides admin utilities to manage the network. The adapter system allows integration with existing phone resources where available.
Included
- Script files, configuration with documentation and adapter guides
- Language files (English and Portuguese)
- Admin command/tooling for payphone management
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