FiveM Clothing Creator UM T-Shirt Designer

Design the Shirt. Wear It Five Minutes Later.

Forget uploading a texture, restarting the resource and opening Photoshop because somebody wanted their crew logo two centimeters lower. UM T-Shirt Designer puts the whole design studio inside FiveM. Paint directly on the shirt, throw on a logo, add text, change colors, rotate the model and watch the result appear on your character while you're still editing it.

Live 3D Designer 22 Kit Templates Logos + Text ESX / QB / QBox / Standalone
5 character slots real-time multiplayer sync oxmysql persistence male + female shirts
UM T-Shirt Designer FiveM 3D clothing creator
Draw it · Move it · Wear it
00 / The Idea
Custom clothing without turning every little edit into developer work

Your players get the fun part. Your staff gets fewer “can you make me this shirt?” tickets.

UM T-Shirt Designer moves clothing creativity out of external tools and directly into gameplay. A player can start with a template, change individual shirt zones, import a logo, write custom text or simply paint over the real shirt model using the built-in brush.

Crew merch. Football kits. Business uniforms. Event shirts. Dumb inside jokes printed across somebody's back at 3 AM. Once players can build clothing themselves, they will absolutely find reasons to use it.

// PHOTOSHOP HAS LEFT THE CHAT
Kit Templates 22 Ready-made football-inspired pattern layouts.
Logos Per Design Up to 4 Position and resize external image logos.
Wardrobe Slots 5 Five saved design slots per character by default.
Framework Mode 4 Ways QBox, QBCore, ESX or standalone.
01 / Studio
Not a flat PNG editor pretending to be 3D

You're painting the actual GTA shirt mesh while looking at it in 3D.

// LIVE 3D VIEWPORT

Rotate it. Zoom in. Draw directly where you want it.

The design studio uses the real shirt mesh inside a 3D viewport. Players can use the brush, rotate the model, zoom closer and see each change reflected on their character in real time. No export step. No guessing how a flat texture will wrap around the body.

01 Brush · Draw

Paint Straight Onto the Shirt

Use the built-in brush to draw directly on the garment. What you see in the editor is tied to the shirt itself, so designing feels closer to customizing an object than editing a mystery texture file.

02 Rotate · Zoom

Check the Whole Shirt

Rotate around the model and zoom into smaller details instead of discovering after purchase that the best part of the logo somehow ended up under somebody's armpit.

03 Character · Live

See It on the Character Immediately

Changes appear on the player's character while designing, cutting out the usual loop of edit, save, reload, check, hate it, repeat.

04 Male · Female

Addon Shirts Are Detected Automatically

The system supports separate male and female shirt setups and can automatically detect the addon shirts used for each gender.

02 / Templates
Because not everybody wants to start from a blank white shirt

Pick a layout, hit it with your colors and you've already got the bones of a proper kit.

01 Stripes Classic vertical and kit-style visual patterns.
02 Sashes Diagonal layouts for cleaner statement designs.
03 Chevrons Sharper geometric football-inspired setups.
04 Quarters Split-zone designs with separate color control.
05 Checkers For the player who decided subtle was boring.
06 Gradients Smoother color transitions without building them manually.
07 Zone Colors Independent base, sleeve and collar colors.
08 22 Total A broader library beyond the examples shown here.

Base color, sleeves and collar can be handled independently with palette controls and hex input. Don't want one of the design layers? Turn it off instead of rebuilding the whole shirt.

// START FAST · TWEAK EVERYTHING
03 / Branding
This is where server merch starts getting dangerous

Import logos, write whatever you want and move everything around like actual design objects.

01 Image URL · Logo

Bring Your Own Logo

Load a logo from an image URL and place it on the shirt as an object. Great for businesses, teams, crews, communities and that one guy who absolutely needs his Discord avatar on a T-shirt.

02 Drag · Resize

Move It Until It Looks Right

Logos can be dragged, resized from the corners and deleted without rebuilding the entire design.

03 Up to 4

Four Logos Per Design

Each shirt can store up to four logo objects, with their placement restored when the design is loaded again.

04 Text · Fonts

Write on the Shirt Too

Add custom text using five built-in fonts, choose the color and size, then move or resize it like any other design object.

05 Edit · Live

Changed Your Mind? Edit It.

Existing text can be updated live, including wording and font, without deleting everything and starting again.

06 Brand · Crew · Event

One Tool, Lots of Merch

Football shirts, company uniforms, faction clothing, race-team kits, event merch or custom community shirts can all come from the same editor instead of separate clothing packs.

04 / Wardrobe
One custom shirt was never going to be enough

Every character gets a small personal wardrobe of saved designs.

// CHARACTER DESIGN SLOTS

Save it now. Come back and ruin it creatively later.

Each character gets five design slots by default. Players can switch between saved shirts, reopen an existing design for editing and choose which one is currently worn. Saved design data is restored on login and character switching.

05 / Multiplayer
Custom clothing isn't very exciting if only the person wearing it can see it

Designs sync to nearby players without trying to keep every custom shirt in the city rendered forever.

01 Nearby · Sync

Other Players See the Design

Custom shirts are synchronized to nearby clients automatically, turning the editor into an actual multiplayer clothing system rather than a local-only visual trick.

02 Closest · Render

Render What's Around You

Clients focus on nearby visible designs instead of trying to hold every custom shirt on the server at once.

03 Release · Distance

Walk Away, Free the Resource

Designs belonging to players who leave the relevant range can be released client-side instead of hanging around unnecessarily.

04 Config · Budget

Control the Visible-Design Budget

Sync range and visible-design limits are configurable so server owners can tune the system around their own environment.

// EARLY ACCESS LIMIT

Current release: 20 simultaneous visibility channels.

In the current Early Access build, up to 20 players server-wide can wear custom designs visibly at the same time. This is a simultaneous visibility limit, not a limit on the total number of designs stored across the server. The developer states that the channel count will increase as the included clothing pack expands in future updates.

06 / Persistence
Spending twenty minutes on a shirt should probably survive a reconnect

Designs come back with the character instead of disappearing with the session.

Shirt layouts, layers, logos and text objects are stored through oxmysql and restored when the character returns. Database tables are also created and migrated automatically when the resource first starts.

The framework bridge handles character identity and load/unload events, with automatic detection available for QBox, QBCore and ESX setups. Prefer standalone? That's supported too.

// DESIGN SAVED · DRIP PRESERVED
07 / Config
The editor looks fancy. The important server settings are still in one place.

Tune the camera, wardrobe size, sync distance and clothing setup without digging through the whole resource.

01 Camera

Control the Design View

FOV, distance, offset and depth-of-field behavior are configurable, letting you tune how the shirt is presented during editing.

02 Slots

Change Wardrobe Capacity

The default five-slot wardrobe count can be adjusted if your server wants more or fewer saved designs per character.

03 Sync Range

Decide How Far Designs Matter

Nearby synchronization range and the visible-design budget are configurable from the resource settings.

04 Localization

Translate the Interface

Built-in localization uses the ox_lib locale system, so the UI can be translated for your own community.

08 / Technical
The section you open immediately after saying “okay this is actually cool”

Multi-framework support, persistent storage and only two listed dependencies.

// UM_TSHIRT_DESIGNER FiveM / Clothing Creator / 3D UI
Frameworks
QBox / QB / ESX / Standalone Supports qbx_core, qb-core, ESX and fully standalone operation.
Framework Detection
Auto / Manual Framework can be detected automatically or configured manually.
Requirements
ox_lib + oxmysql These are the two listed resource dependencies.
Storage
Persistent Designs, layers, logos and text objects are stored in the database and restored on character load.
Database Setup
Automatic Tables and migrations are handled automatically on first start.
UI Stack
Svelte 5 + three.js Built with Vite, Svelte 5, Tailwind and three.js.
Code Access
Editable Files The listing states that only editable files are accessible.
Approx. Lines
~3,300 Approximate line count supplied in the release information.
Subscription
No No recurring subscription is listed.
Support
Yes Developer support is listed as available.
09 / See It
A 3D shirt designer makes more sense once you watch somebody actually use it

Watch the design happen in real time, then decide how long your players are going to spend making shirts instead of roleplaying.

UM T-Shirt Designer / FiveM Clothing Creator

Stop treating every custom shirt like a development request.

UM T-Shirt Designer gives players a proper in-game creative studio with live 3D editing, 22 kit templates, independent color zones, custom logos, editable text, wardrobe slots, persistent database storage and multiplayer synchronization — all while supporting QBox, QBCore, ESX and standalone servers.

Give players a blank shirt. They'll handle the chaos from there.