Vinewood Police Department
A modern city police station designed around structured daily law-enforcement roleplay — from public contact and reports to briefings, investigations and patrol preparation.
Give everyday police roleplay a real home.
Vinewood Police Department introduces a modern police interior built around the routines officers actually perform during a shift. Public-facing spaces, offices, meeting rooms and operational areas work together as one easy-to-understand department.
Instead of forcing briefings, reports, interviews and coordination into the same generic room, the station gives different stages of police roleplay their own place inside a connected city department.
// VPD_OPERATIONALFrom briefing to investigation — without leaving the department.
The interior supports the core routines of an active police faction while maintaining clear navigation between public and operational areas.
Front Desk & Reception
A recognizable public-facing area for reports, questions and everyday civilian interaction with the department.
Briefings & Meetings
Dedicated meeting spaces give supervisors and officers a proper environment for shift briefings, planning and department coordination.
Reports & Office Work
Office areas support paperwork, case follow-up and the administrative side of police roleplay between active calls.
Interviews
Structured department space gives interviews and investigative scenes a believable location away from normal public activity.
Evidence Processing
The layout supports evidence-related workflows as part of longer investigations and department procedures.
Patrol Preparation
Officers can prepare for duty, coordinate before deployment and return to a department that remains useful throughout the entire shift.
A clear layout built for busy server hours.
Logical movement between rooms makes the department easier to understand for both experienced officers and players entering the station for the first time.
Front Desk
The first point of contact between officers and members of the public.
Reception
A structured public-service area for reports and department access.
Offices
Dedicated workspaces for reports, coordination and administrative roleplay.
Meeting Rooms
Spaces for briefings, planning, supervision and organized department scenes.
Operational Spaces
Interior areas designed to support the active side of everyday police workflow.
Connected Navigation
Logical movement between areas keeps roleplay flowing even when the department is busy.
Designed for FiveM police roleplay environments.
- Type
- Police MLO Complete police department interior for structured roleplay.
- Location
- Vinewood Located in Los Santos as a modern city police station.
- Compatibility
- ESX / QBCore Listed for FiveM environments using ESX or QBCore.
- Navigation
- Logical Layout Clear movement between public, office, meeting and operational areas.
Visual quality without forgetting server performance.
Online FiveM environments require more than a detailed interior. Geometry, visibility and rendering distance also matter when the department becomes active during peak server hours.
The resource uses tuned LOD and draw-distance behavior to balance the appearance of the police station with practical online performance.
Add the resource, ensure it and verify the station.
Installation follows the standard FiveM resource workflow.
-
Place the supplied Vinewood Police Department resource inside your
server's
resourcesdirectory. -
Add the resource to your
server.cfgusing the appropriateensureentry. - Restart the server and verify that the department loads correctly before opening the location for active police roleplay.
A police department should support the shift — not just decorate it.
Vinewood Police Department provides a modern environment for public contact, reports, meetings, investigations and patrol preparation while keeping the interior clear enough to stay practical during active roleplay.